User contributions
- 00:12, 1 December 2016 (diff | hist) . . (+103) . . MGSV - External references (→Tools)
- 06:08, 24 November 2016 (diff | hist) . . (-4) . . Lng2 File usage
- 06:06, 24 November 2016 (diff | hist) . . (+97) . . Lng2 File usage
- 00:20, 19 November 2016 (diff | hist) . . (-1) . . MGSV - External references (→Tools)
- 21:11, 18 November 2016 (diff | hist) . . (+226) . . MGSV - External references (→Forum threads)
- 20:29, 18 November 2016 (diff | hist) . . (+298) . . MGSV - External references
- 21:55, 19 July 2016 (diff | hist) . . (-1,694) . . Health (Blanked the page)
- 21:55, 19 July 2016 (diff | hist) . . (+1,694) . . N Life (Created page with "Player max life can be set in script via Player.ChangeLifeMaxValue(value) Default player life is defined as 6000 in *player(s)_game_obj.fox2/TppPlayer2Parameter/lifeMax however...")
- 21:53, 19 July 2016 (diff | hist) . . (+1,694) . . N Health (Created page with "Player max life can be set in script via Player.ChangeLifeMaxValue(value) Default player life is defined as 6000 in *player(s)_game_obj.fox2/TppPlayer2Parameter/lifeMax however...")
- 07:00, 8 April 2016 (diff | hist) . . (+10) . . Ui
- 22:41, 25 March 2016 (diff | hist) . . (+381) . . N Ui (Created page with "UIGB are UI Graph Files UILB are UI Layout Files UIA are UI Animation Files UIF are UI Model Files UI Model Files are or contain these types: - Node - Mesh - Text - Stencil - Ve...")
- 22:55, 17 March 2016 (diff | hist) . . (+855) . . N PlayerStatus (Created page with "==Overview== Some player status can be checked via bit flags using specfic bitflag functions Example: <code> if PlayerInfo.AndCheckStatus{PlayerStatus.NORMAL_ACTION}then if...")
- 22:46, 17 March 2016 (diff | hist) . . (+2,302) . . N Input handling (Created page with "==Overview== Input is handled by checking [https://en.wikipedia.org/wiki/Bit_field bitflags] on PlayerVars.scannedButtonsDirect Example: <code> if bit.band( PlayerVars.scannedB...")
- 22:19, 17 March 2016 (diff | hist) . . (+150) . . MGSV - External references
- 00:53, 30 October 2015 (diff | hist) . . (+5,500) . . N Revenge system (Created page with "==Overview== A rough rundown of the Revenge system, otherwise known as the Enemy preparedness system. Currently just pasted from a number of forum posts. ==Initial writeup== The...")
- 19:49, 27 October 2015 (diff | hist) . . (+56) . . Lng2 File usage
- 02:57, 26 October 2015 (diff | hist) . . (+75) . . Lng2 File usage
- 02:53, 26 October 2015 (diff | hist) . . (+1,787) . . N Lng2 File usage (Created page with "lng2 files or lang files are used for localization. Mostly found in Assets\tpp\pack\ui\lang\lang_default_data_<language>.fpk Language codes - eng,fre,ger,ita,jpn,por,rus,spa l...")
- 10:13, 23 October 2015 (diff | hist) . . (+3,029) . . N Mission codes (Created page with "==Overview== Mission code, Mission Id - numeric id for missions and other sequences/game states. They fall into 5 main categories in 10k ranges. Story: 10k Extra: 20k Free: 3...")
- 09:25, 23 October 2015 (diff | hist) . . (+53) . . N Category:Metal Gear Solid 5 (Created page with "Articles and tutorials relating to Metal Gear Solid 5")
- 09:18, 23 October 2015 (diff | hist) . . (+1,223) . . N MGSV - External references (Created page with "==Overview== Links to assorted MGSV modding references ==Forum threads== [http://forum.xentax.com/viewtopic.php?f=10&t=12407 xentax.com] - Ground Zeros/Phantom Pain thread [htt...")