Fallout 3/NV non-replacer textures for beginners
- 1 Overview
- 2 Fallout 3 textures 1: An easy intro
- 3 Fallout 3 textures 2: implementing into the GECK
- 4 Fallout 3 textures supplemental 1: Resources
- 5 Fallout 3 textures 3: Bringing it to life part 1 and 2
- 6 Fallout 3 textures supplemental 2: Troubleshooting
- 7 Fallout 3 textures 4: Some tools
- 8 Fallout 3 textures detail recovery
- 9 Fallout 3 textures bringing them together
- 10 References
This tutorial can be applied to either Fallout 3 or Fallout: New Vegas. All of these videos are available for download on the Nexus at this page.
Fallout 3 textures 1: An easy intro
The following video assumes knowledge of unpacking BSA files, but it gets covered in a later video. It is an extremely basic tutorial, you will need to have installed GIMP and it's plugins that will allow you to edit .dds files which you can find out about here.
Fallout 3 textures 2: implementing into the GECK
Again, this video assumes the same as the last.
Fallout 3 textures supplemental 1: Resources
This video simply explains how to get files out of the BSA archives using FOMM, if you do not have FOMM, get it here.
Fallout 3 textures 3: Bringing it to life part 1 and 2
This is a two part video, and it brings the previously mentioned things together, resulting in the new object being in the game.
Fallout 3 textures supplemental 2: Troubleshooting
This explains one very common mistake that new modders have when working with textures, or just those installing mods for the first time, as well as another that I really haven't seen covered yet when it comes to editing.
Fallout 3 textures 4: Some tools
In this vid, I go over some of the tools I typically use when editing.
Fallout 3 textures detail recovery
In this vid I cover recovering some of the detail from the original if you want to.
Fallout 3 textures bringing them together
Just a neat time lapse that shows me using all of the methods from the previous tutorials here.