Category:Mod Creation
Subcategories
This category has the following 2 subcategories, out of 2 total.
Pages in category "Mod Creation"
The following 200 pages are in this category, out of 297 total.
(previous page) (next page)A
- Abilities Modding - XCOM:EU 2012
- Actionscript mods Enhanced Perk Tree - XCOM:EU 2012
- Add glow to the Eyes
- Adding a Follower NPC to Skyrim
- Adding a Merchant NPC to Skyrim
- Adding a Trainer NPC to Skyrim
- Adding and changing art assets - XCOM:EU 2012
- Adding eye morphs to facegen files
- Adding functional particle systems to armor/clothing
- Adding ISA to Fallout: New Vegas
- Adding NPCs: Archery Trainees
- Adding physics to an armour in Fallout 4
- Additional Items Mod XCOM:EU - 2012
- Air Combat - XCOM:EU 2012
- Alien Upgrades Mod - XCOM:EU 2012
- An introduction to Oblivion scripting
- Animation tutorial by Seph
- Armor Initialization Modding - XCOM:EU 2012
- Armor texturing for beginners
- Avoiding Blender animation pitfalls
B
- BAIN an understanding
- Bethesda mod archives
- Blade & Sorcery Mod Creation
- Blank thumbnail images
- Blender bow import and export
- Blender bows with modified geometry
- Blender bows with new geometry
- Blender custom helmets for Oblivion
- Blender import and export armor for Oblivion
- Blender mbass tutorial
- Blender video on adding textures
- Blender video on convex collision
- Buffs in KCD
- BuildItems File Changes Additional Items Mod XCOM:EU - 2012
C
- Changing colors and tints - XCOM:EU 2012
- Civ4 NIf Exporter opacity tutorial
- Claim and Perk File Changes Additional Items Mod XCOM:EU - 2012
- Class: XComMod - XCOM:EU 2012
- Class: XGStrategyAI - XCOM:EU 2012
- Classic Fallout encounters
- CM Partners - How to make one with a custom race
- Color Palettes - XCOM:EU 2012
- Command1.UPK.Catalog - XCOM:EU 2012
- Commands
- Compatibility Patching
- Converting an armour to another body for Skyrim
- Converting outfits to SSE CBBE BodySlide
- Creating a custom race for Skyrim
- Creating a weapon mod U8
- Creating an armour for Fallout 4. Part 1
- Creating an armour for Fallout 4. Part 2
- Creating an armour for Fallout 4. Part 3
- Creating an armour for Fallout 4. Part 4
- Creating an Exterior Worldspace
- Creating armor mashups for fallout
- Creating basic Mods
- Creating character animations
- Creating cubemaps for Skyrim
- Creating Custom Doors for Fallout 4
- Creating Custom Quests
- Creating Icons In GIMP
- Creation Kit objects
- Creation Kit objects: Architecture - Docks
- Creation Kit objects: Architecture - Falmer
- Creation Kit objects: Architecture - Farmhouse Interior
- Creation Kit objects: Dungeons - Nordic Bridges
- Creation Kit objects: Dungeons - Nordic Catacombs
- Custom menu icons using Paint Shop Pro
- Custom race CM Companion by Jin1
- Cyberpunk 2077 Mod Creation
D
E
- Easy skinned armor
- Edge Of Eternity Mod Creation
- Editing Item Stats
- Effect Shaders: definitive guide
- Enhanced Perk Tree mod - XCOMEU: 2012
- Enum Expansion - XCOM:EU 2012
- Enum Table of Countries - XCOM:EU 2012
- Example for setting up a typical defensive battle
- Explosive Damage - XCOM:EU 2012
- Export DA:I model into Blender
- Extracting files from erf and rim files for Dragon Age 2
F
G
- Game maps by number of spawn points - XCOM:EU 2012
- Template:GameSubPage
- Generating LIP files automatically
- Generating Tree LOD FNV/F3
- GetPerkInTree before after UPK mods Enhanced Perk Tree - XCOM:EU 2012
- GetPerkInTree UPK mods Enhanced Perk Tree - XCOM:EU 2012
- Getting started creating mods using GECK
- Getting started with Modkit
- Gimp create old weathered posters and other images
- Glowmaps 101
- GreedFall Mod Creation
- Guidelines for new posts - XCOM:EU 2012
H
- Hex editing UPK files
- Hex values XCOM Modding
- How to add items and enchantments
- How to apply (preview) enviroment definitions in Witcher 3
- How to back-rev your plugin
- How to build a mod locally
- How to build class.object references - XCOM:EU 2012
- How to change Body Texture for each Race
- How to convert an OMOD to an OMOD-ready archive
- How to create a challenge
- How to create a message
- How to create a perk
- How to create a voice pack using the Custom NPC Voices Framework
- How to create an OMOD
- How to create bows by Nicoroshi
- How to create new re-textured items
- How to create texture replacers
- How to determine OBMM version requirements
- How to edit eye color in mrl3 files
- How to erase mesh parts, define material ID/LOD, change mesh address reference
- How to extract BSA files using BSA Commander
- How to fix hard-coded texture paths in NIF files
- How to fix NPC models causing crashes
- How to height map images to RAW format
- How to import and export textures
- How to install the Modkit
- How to make an NPC skin material support skin color customization
- How to make double-sided meshes where textures appear on both sides of the faces
- How to make swords with scabbards
- How to prep mod files using TES4Files
- How to remove the BoS decals on custom Power Armour
- How to replace a character model
- How to split a single mesh outfit into player equippable parts
- How to understand Unreal Typecasting
- How to upload and share your mods
- How to use custom resources
I
L
M
- Making an item craftable for Skyrim
- Making animated weapons
- Making Havok ragdolls in Blender
- Making Pipboy Readius screenglares
- Maps - XCOM:EU 2012
- Mass Effect 3 Mod Creation
- Melty eye mod conflict solution
- Metal Gear Solid V Mod Creation
- Mod limits
- Modding Tools - XCOM:EU 2012
- Modding with the UDK - XCOM:EU 2012
- Modding XCOM:EU 2012
- Modifying Individual Sounds - XCOM:EU 2012
- Modifying spells and abilities for Dragon age 2
- Modifying Textures - XCOM:EU 2012
- Modifying Textures without TexMod - XCOM:EU 2012
- Monster Hunter: World Mod Creation
- Motherbase Clusters
O
P
R
- Radish Trial 1 Installation
- Radish Trial 1 Installation Step By Step Guide
- Radish Trial 2 Quest Basics
- Radish Trial 3 Community Basics
- Radish Trial 4 Scene Basics
- Radish Trial 5 Custom Entities
- Radish Trial 6 Advanced Scenes
- Radish Trial 7 Advanced Communities
- Radish Trial 8 More Complex Quests
- Readme files - Why they are important