Alien Upgrades Mod ToolBoks CM - XCOM:EU 2012

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Overview

This contains a "ToolBoks-friendly" single file containing all of the hex changes necessary to implement the mod

Back to Alien Upgrades Mod Main Page

Details

The text below can be made into the install and uninstall versions of a Custom Mod to be installed via ToolBoks.

  1. Copy the text to a new text file
  2. Create two copies of the file -- Installer and Un-Installer
  3. Make Installer version by commenting out the UNINSTALL hex code segments
  4. Make Un-Installer version by commenting out the INSTALL hex code segments


ToolBoks Custom Mod

MOD_NAME=Upgradable Aliens with Regeneration and Damage Reduction
AUTHOR=amineri
DESCRIPTION=This mod allows alien stats to be upgraded twice during the course of the campaign.

This removes alien stat adjustments for Easy, Normal, and Classic difficulties (Classic is described as 'Hard' in the game files)
The stats defined in the "Characters" settings apply to Easy, Normal and Classic. Impossible difficulty still has its own stat adjustments.

BalanceMods_Easy and BalanceMods_Normal are used to give aliens stat upgrades during the campaign.
The iCritHit field is used to determine how many days must pass before the upgrade is applied.

Each upgrade is check and applied separately. Once both day-counts have passed, both upgrades will cumulatively be applied.

Regeneration and Damage Reduction are applied via the 
BalanceMods_Classic settings:
iDamage   -- the unit's starting Damage Reduction (this much damage will be subtracted each time the alien takes damage)
iAim      -- the unit's starting Regeneration (the unit will heal this much health at the start of every turn)
iDefense  -- amount of Damage Reduction the unit gains during the first upgrade (after BalanceMods_Easy.iCritHit days have passed)
iHP       -- amount of Damage Reduction the unit gains during the second upgrade (after BalanceMods_Normal.iCritHit days have passed)
iMobility -- amount of Regeneration the unit gains during the first upgrade (after BalanceMods_Easy.iCritHit days have passed)
iWill     -- amount of Regeneration the unit gains during the second upgrade (after BalanceMOds_Normal.iCritHit days have passed)
iCritHit  -- number of days until the alien gets a +1 HP boost

This mod is compatible with the Tank-specific damage reduction. If a unit has Damage Reduction from both sources then they add together.

Negative values for Damage Reduction are possible. Negative Damage Reduction will cause the unit to take more damage than normal. A negative value for Regeneration will be treated the same as 0 (no regeneration).

Version: 1.0

Compatible with XCOM Enemy Unknown versions:
 - Patch 4 ( Changelist: 356266 )

 
UPK_FILE=XComStrategyGame.upk
OFFSET=3435268
[MODDED_HEX]
{ hex offset 346B04 }
{ XGMission.GenerateOpName }
{ Store day count into Recap data whenever a new mission name is generated }

{ before: }
{ UNINSTALL }
60 37 00 00 AB 1F 00 00 00 00 00 00 5D 37 00 00 00 00 00 00 00 00 00 00 60 37 00 00 00 00 00 00 07 01 00 00 90 1B 00 00 86 01 00 00 06 01 00 00 49 02 00 28 15 07 22 00 9A 01 35 37 00 00 2C 08 16 04 01 27 37 00 00 06 7B 01 0F 00 5E 37 00 00 2E 71 FE FF FF 19 19 2E 94 FE FF FF 12 20 FD FE FF FF 0A 00 3A FB FF FF 00 1C 91 FD FF FF 16 09 00 09 FB FF FF 00 01 09 FB FF FF 13 00 A4 FA FF FF 00 1B B6 0D 00 00 00 00 00 00 1F 58 47 50 61 72 61 6D 00 16 07 F7 00 2D 00 60 37 00 00 0F 19 00 5E 37 00 00 09 00 EF F9 FF FF 00 01 EF F9 FF FF 1A 2C 2E 01 29 37 00 00 0F 19 00 5E 37 00 00 09 00 EE F9 FF FF 00 01 EE F9 FF FF 1A 2C 06 01 28 37 00 00 06 51 01 0F 19 00 5E 37 00 00 09 00 EF F9 FF FF 00 01 EF F9 FF FF 1A A7 2C 35 16 01 29 37 00 00 0F 19 00 5E 37 00 00 09 00 EE F9 FF FF 00 01 EE F9 FF FF 1A A7 2C 4C 16 01 28 37 00 00 04 12 20 8C FE FF FF 14 00 09 FA FF FF 00 1B 39 0D 00 00 00 00 00 00 01 26 37 00 00 4A 16 04 3A 5F 37 00 00 53 


{ after: }
{ INSTALL }
60 37 00 00 AB 1F 00 00 00 00 00 00 5D 37 00 00 00 00 00 00 00 00 00 00 60 37 00 00 00 00 00 00 07 01 00 00 90 1B 00 00 66 01 00 00 06 01 00 00 49 02 00 28 15 07 22 00 9A 01 35 37 00 00 2C 08 16 04 01 27 37 00 00 06 5B 01 0F 00 5E 37 00 00 2E 71 FE FF FF 19 19 2E 94 FE FF FF 12 20 FD FE FF FF 0A 00 3A FB FF FF 00 1C 91 FD FF FF 16 09 00 09 FB FF FF 00 01 09 FB FF FF 13 00 A4 FA FF FF 00 1B B6 0D 00 00 00 00 00 00 1F 58 47 50 61 72 61 6D 00 16 1B CE 26 00 00 00 00 00 00 24 01 19 1B 4C 0E 00 00 00 00 00 00 16 0A 00 82 41 00 00 00 1B F2 0E 00 00 00 00 00 00 16 16 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0F 19 00 5E 37 00 00 09 00 EF F9 FF FF 00 01 EF F9 FF FF 1A A7 2C 35 16 01 29 37 00 00 0F 19 00 5E 37 00 00 09 00 EE F9 FF FF 00 01 EE F9 FF FF 1A A7 2C 4C 16 01 28 37 00 00 04 12 20 8C FE FF FF 14 00 09 FA FF FF 00 1B 39 0D 00 00 00 00 00 00 01 26 37 00 00 4A 16 04 3A 5F 37 00 00 53 


 { --------------------------------------- }
 
UPK_FILE=XComGame.upk
OFFSET=9398221
[MODDED_HEX]
{ hex offset 8F67CD }
{ XGUnit.UpdateEquipment }
{ Apply Regeneration -- HealBy function called at beginning of turn }

{ original:  }
{ UNINSTALL }
49 B3 00 00 50 55 00 00 00 00 00 00 31 B3 00 00 00 00 00 00 00 00 00 00 34 B3 00 00 00 00 00 00 B5 16 00 00 09 C9 02 00 4D 01 00 00 F1 00 00 00 0F 00 34 B3 00 00 1B CC 32 00 00 00 00 00 00 16 07 4A 01 77 00 34 B3 00 00 2A 16 0F 00 32 B3 00 00 25 07 4A 01 96 00 32 B3 00 00 2C 16 16 0F 00 33 B3 00 00 2E 58 B9 00 00 19 00 34 B3 00 00 15 00 25 0A 00 00 00 1B D1 32 00 00 00 00 00 00 38 3D 00 32 B3 00 00 16 07 8D 00 72 00 33 B3 00 00 2A 16 06 3C 01 07 3C 01 82 19 00 33 B3 00 00 0C 00 4F B9 00 00 00 1B 9A 36 00 00 00 00 00 00 2C 0B 16 18 20 00 19 00 33 B3 00 00 0A 00 47 B9 00 00 00 1B F8 3D 00 00 00 00 00 00 16 16 07 1B 01 98 19 00 33 B3 00 00 09 00 1C B9 00 00 00 01 1C B9 00 00 25 16 19 00 33 B3 00 00 0A 00 00 00 00 00 00 1B B5 12 00 00 00 00 00 00 16 06 3C 01 A2 19 00 33 B3 00 00 09 00 1C B9 00 00 00 01 1C B9 00 00 26 16 A5 00 32 B3 00 00 16 06 2E 00 04 0B 53 


{ new : (virtual 0xF5) }
{ INSTALL }
49 B3 00 00 50 55 00 00 00 00 00 00 31 B3 00 00 00 00 00 00 00 00 00 00 34 B3 00 00 00 00 00 00 B5 16 00 00 09 C9 02 00 F5 00 00 00 F1 00 00 00 1B D8 36 00 00 00 00 00 00 1A 2C 05 01 0D 31 00 00 16 04 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 53 


{ --------------------------------------- }

UPK_FILE=XComGame.upk
OFFSET=9428705
[MODDED_HEX]
{ hex offset 8FDEE1 }
{ XGUnit.OnTakeDamage }
{ Apply Damage Reduction -- applied after Shredder Rocket bonus damage applied }

{ original: }
{ UNINSTALL }
07 4E 02 1B 4F 3E 00 00 00 00 00 00 16 A1 00 98 B4 00 00 38 44 AB 38 3F 00 98 B4 00 00 19 19 19 2E FE 2C 00 00 19 12 20 4F FE FF FF 0A 00 D8 F9 FF FF 00 1C F6 FB FF FF 16 09 00 98 F9 FF FF 00 01 98 F9 FF FF 09 00 F0 2C 00 00 00 01 F0 2C 00 00 09 00 92 0F 00 00 00 01 92 0F 00 00 05 00 92 0F 00 00 00 1E C3 F5 A8 3E 16 16 

{ new: }
{ INSTALL }
07 CC 01 1B 4F 3E 00 00 00 00 00 00 16 9F 00 98 B4 00 00 1E 71 3D AA 3F 16 0F 00 98 B4 00 00 FA 93 00 98 B4 00 00 1A 2C 04 01 0D 31 00 00 16 2C 01 16 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 00 98 B4 00 00 00 98 B4 00 00 00 98 B4 00 00 00 98 B4 00 00 00 98 B4 00 00 00 98 B4 00 00 00 98 B4 00 00 00 98 B4 00 00 00 98 B4 00 00 0B 0B 


{ --------------------------------------- }

UPK_FILE=XComGame.upk
OFFSET=7651758
[MODDED_HEX]
{ hex offset 74C1AE }
{ XGTacticalGameCore.BuildCharacter }
{ Default aStat[4] is zero }

{ original hex: }
{ UNINSTALL }
0F 1A 2C 04 35 CE 0D 00 00 D5 0D 00 00 00 01 00 9B 77 00 00 26

{ new hex: }
{ INSTALL }
0F 1A 2C 04 35 CE 0D 00 00 D5 0D 00 00 00 01 00 9B 77 00 00 25


{ --------------------------------------- }

UPK_FILE=XComGame.upk
OFFSET=7657905
[MODDED_HEX]
{ hex offset 74D9B1 }
{ XGTacticalGameCore.GenerateArmorFragments }
{ helper function used to get number of elapsed days in strategy game }

{ original: }
{ UNINSTALL }
01 78 00 00 50 55 00 00 00 00 00 00 E8 77 00 00 00 00 00 00 00 00 00 00 EB 77 00 00 00 00 00 00 FB 05 00 00 6C C1 00 00 EC 01 00 00 5C 01 00 00 0F 00 E9 77 00 00 25 04 00 E9 77 00 00 07 D7 01 19 19 2E 64 2D 00 00 19 12 20 4F FE FF FF 0A 00 D8 F9 FF FF 00 1C F6 FB FF FF 16 09 00 98 F9 FF FF 00 01 98 F9 FF FF 09 00 71 2D 00 00 00 01 71 2D 00 00 0A 00 89 9C 00 00 00 2D 01 89 9C 00 00 05 EB 77 00 00 00 00 EB 77 00 00 0A A7 00 2C 05 0F 00 E9 77 00 00 2C 03 06 4A 01 0A BB 00 2C 06 0F 00 E9 77 00 00 2C 02 06 4A 01 0A CF 00 2C 07 0F 00 E9 77 00 00 2C 05 06 4A 01 0A E3 00 2C 08 0F 00 E9 77 00 00 2C 0A 06 4A 01 0A F7 00 2C 0A 0F 00 E9 77 00 00 2C 06 06 4A 01 0A 0B 01 2C 0B 0F 00 E9 77 00 00 2C 08 06 4A 01 0A 1F 01 2C 0F 0F 00 E9 77 00 00 2C 08 06 4A 01 0A 33 01 2C 10 0F 00 E9 77 00 00 2C 14 06 4A 01 0A 47 01 2C 11 0F 00 E9 77 00 00 2C 02 06 4A 01 0A FF FF 07 5B 01 9A 00 E9 77 00 00 25 16 04 25 A1 00 E9 77 00 00 93 12 20 BC 4D 00 00 33 00 6B 4D 00 00 00 1C 6E 4D 00 00 00 E9 77 00 00 A8 A8 38 57 01 04 FA FF FF 38 57 61 1C 16 16 38 57 1C B5 FC FF FF 16 16 16 91 00 E9 77 00 00 2C 02 16 16 16 07 D7 01 98 00 E9 77 00 00 25 16 0F 00 E9 77 00 00 26 04 00 E9 77 00 00 04 3A EA 77 00 00 53 

{ new: }
{ INSTALL }
01 78 00 00 50 55 00 00 00 00 00 00 E8 77 00 00 00 00 00 00 00 00 00 00 EB 77 00 00 00 00 00 00 FB 05 00 00 6C C1 00 00 A8 01 00 00 5C 01 00 00 07 11 00 9A 00 EB 77 00 00 25 16 04 25 07 E2 00 77 19 2E 64 2D 00 00 19 12 20 4F FE FF FF 0A 00 D8 F9 FF FF 00 1C F6 FB FF FF 16 09 00 98 F9 FF FF 00 01 98 F9 FF FF 09 00 71 2D 00 00 00 01 71 2D 00 00 2A 16 07 E2 00 97 19 19 2E 64 2D 00 00 19 12 20 4F FE FF FF 0A 00 D8 F9 FF FF 00 1C F6 FB FF FF 16 09 00 98 F9 FF FF 00 01 98 F9 FF FF 09 00 71 2D 00 00 00 01 71 2D 00 00 0C 00 CF 9D 00 00 00 1B 3E 67 00 00 00 00 00 00 26 16 00 EB 77 00 00 16 04 26 04 25 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 04 0B 53


{ --------------------------------------- }

UPK_FILE=XComGame.upk
OFFSET=7653041
[MODDED_HEX]
{ hex offset 74C6B1 }
{ XGTacticalGameCore.ModifyStatsByDifficulty }
{ Sets alien stats based on elapsed days and DGC.ini settings }
{ Damage Reduction stored in aStats[4] -- was Strength (UNUSED) }
{ Regeneration stored in aStats[5] -- was Psi (UNUSED) }
 
{ original: }
{ UNINSTALL }
D1 77 00 00 50 55 00 00 00 00 00 00 BA 77 00 00 00 00 00 00 00 00 00 00 BB 77 00 00 00 00 00 00 27 05 00 00 A7 A6 00 00 07 0A 00 00 0F 06 00 00 05 66 76 00 00 00 01 66 76 00 00 0A 8E 02 25 A1 1A 26 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 76 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 87 0F 00 00 16 A1 1A 2C 02 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 75 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 87 0F 00 00 16 A1 1A 2C 03 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 73 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 87 0F 00 00 16 A1 1A 2C 07 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 72 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 87 0F 00 00 16 A1 1A 2C 0D 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 77 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 87 0F 00 00 16 A1 1A 25 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 74 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 87 0F 00 00 16 A1 1A 2C 0C 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 78 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 87 0F 00 00 16 06 04 0A 0A 0A 05 2C 02 A1 1A 26 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 76 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 85 0F 00 00 16 A1 1A 2C 02 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 75 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 85 0F 00 00 16 A1 1A 2C 03 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 73 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 85 0F 00 00 16 A1 1A 2C 07 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 72 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 85 0F 00 00 16 A1 1A 2C 0D 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 77 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 85 0F 00 00 16 A1 1A 25 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 74 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 85 0F 00 00 16 A1 1A 2C 0C 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 78 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 85 0F 00 00 16 06 04 0A 0A 86 07 2C 03 A1 1A 26 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 76 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 84 0F 00 00 16 A1 1A 2C 02 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 75 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 84 0F 00 00 16 A1 1A 2C 03 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 73 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 84 0F 00 00 16 A1 1A 2C 07 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 72 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 84 0F 00 00 16 A1 1A 2C 0D 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 77 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 84 0F 00 00 16 A1 1A 25 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 74 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 84 0F 00 00 16 A1 1A 2C 0C 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 78 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 84 0F 00 00 16 06 04 0A 0A 8A 07 26 0A FF FF A1 1A 26 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 76 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 86 0F 00 00 16 A1 1A 2C 02 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 75 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 86 0F 00 00 16 A1 1A 2C 03 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 73 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 86 0F 00 00 16 A1 1A 2C 07 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 72 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 86 0F 00 00 16 A1 1A 2C 0D 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 77 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 86 0F 00 00 16 A1 1A 25 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 74 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 86 0F 00 00 16 A1 1A 2C 0C 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 78 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 86 0F 00 00 16 06 04 0A 04 0B 53 


{ new hex:   }
{ INSTALL }
D1 77 00 00 50 55 00 00 00 00 00 00 BA 77 00 00 00 00 00 00 00 00 00 00 BB 77 00 00 00 00 00 00 27 05 00 00 A7 A6 00 00 EB 09 00 00 0F 06 00 00 0F 1A 2C 04 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 78 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 85 0F 00 00 0F 1A 2C 05 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 76 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 85 0F 00 00 07 36 03 9A 01 66 76 00 00 2C 03 16 A1 1A 26 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 76 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 84 0F 00 00 16 A1 1A 2C 02 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 75 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 84 0F 00 00 16 A1 1A 2C 03 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 73 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 84 0F 00 00 16 A1 1A 2C 07 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 72 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 84 0F 00 00 16 A1 1A 2C 0D 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 77 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 84 0F 00 00 16 A1 1A 25 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 74 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 84 0F 00 00 16 A1 1A 2C 0C 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 78 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 84 0F 00 00 16 07 4D 06 97 1B C1 30 00 00 00 00 00 00 35 77 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 87 0F 00 00 16 25 16 A1 1A 26 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 76 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 87 0F 00 00 16 A1 1A 2C 02 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 75 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 87 0F 00 00 16 A1 1A 2C 03 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 73 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 87 0F 00 00 16 A1 1A 2C 07 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 72 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 87 0F 00 00 16 A1 1A 25 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 74 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 87 0F 00 00 16 A1 1A 2C 0C 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 78 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 87 0F 00 00 16 A1 1A 2C 04 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 75 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 85 0F 00 00 16 A1 1A 2C 05 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 73 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 85 0F 00 00 16 07 64 09 97 1B C1 30 00 00 00 00 00 00 35 77 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 86 0F 00 00 16 25 16 A1 1A 26 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 76 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 86 0F 00 00 16 A1 1A 2C 02 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 75 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 86 0F 00 00 16 A1 1A 2C 03 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 73 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 86 0F 00 00 16 A1 1A 2C 07 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 72 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 86 0F 00 00 16 A1 1A 25 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 74 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 86 0F 00 00 16 A1 1A 2C 0C 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 78 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 86 0F 00 00 16 A1 1A 2C 04 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 74 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 85 0F 00 00 16 A1 1A 2C 05 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 35 72 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 85 0F 00 00 16 07 CE 09 97 1B C1 30 00 00 00 00 00 00 35 77 0E 00 00 7A 0E 00 00 00 00 10 35 D3 0D 00 00 D5 0D 00 00 00 00 48 BB 77 00 00 01 85 0F 00 00 16 25 16 A1 1A 25 35 CE 0D 00 00 D5 0D 00 00 00 01 48 BB 77 00 00 26 16 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 04 0B 53 



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