https://wiki.nexusmods.com/api.php?action=feedcontributions&user=Ashhawk&feedformat=atomNexus Mods Wiki - User contributions [en]2024-03-29T07:54:01ZUser contributionsMediaWiki 1.30.1https://wiki.nexusmods.com/index.php?title=User:Ashhawk&diff=164378User:Ashhawk2021-09-26T15:09:10Z<p>Ashhawk: Created page with "[https://www.nexusmods.com/users/84578963 Nexus Mods profile]"</p>
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<div>[https://www.nexusmods.com/users/84578963 Nexus Mods profile]</div>Ashhawkhttps://wiki.nexusmods.com/index.php?title=Extracting_files_from_erf_and_rim_files_for_Dragon_Age_2&diff=164373Extracting files from erf and rim files for Dragon Age 22021-09-26T15:07:41Z<p>Ashhawk: Clarity tweaks to image captions (also I meant "Export" not "Extract" in my previous summary)</p>
<hr />
<div><br />
== Overview ==<br />
<br />
This mini guide shows how to extract game files contained in [http://www.datoolset.net/wiki/ERF erf] and rim container files in order to mod them for Dragon Age 2. The extraction instructions also apply to Dragon Age: Origins.<br />
<br />
== Required tools ==<br />
<br />
*Mephales' [https://www.nexusmods.com/dragonage/mods/4512/ pyGFF tool] <br />
<br />
== Extract file from an erf or rim file ==<br />
<br />
[[File:ExtractTut 1.jpg|thumb|right|pyGFF editor]] To set up pyGFF:<br />
<br />
#Download Mephales' [https://www.nexusmods.com/dragonage/mods/4512/ pyGFF tool] and extract the contents of the zip in any folder you want. <br />
#Download and install the optional ''fnv dump'' file, as it translates the names of Bioware files into something readable. <br />
#Launch ''editor.exe''. <br />
<br />
If you're not sure which erf or rim file you want to extract from, see the list of Bioware container files and their contents below.<br />
<br />
=== Extract specific files from an erf or rim file ===<br />
<br />
[[File:PyGFF export select.png|thumb|right|Selecting one or many .gda files from 2da.rim to extract]] To extract one or more files of your choice rather than the entire contents of the erf or rim file:<br />
<br />
#In the pyGFF editor window select the ''File -> Export'' menu option. Alternatively, you can use the keyboard shortcut ''CTRL+E''. <br />
#Select the erf or rim file that contains the file(s) you want to extract. <br />
#A dialogue box will pop up showing the contents, with checkboxes next to each file. Activate the checkbox of each file you want to extract, and click OK. <br />
#A save dialogue box will appear; choose where you wish to copy the files to, and click OK. <br />
#:'''''Note:''' You will be allowed to change the filename if you are only extracting one file; if you are extracting several files, you will only be able to choose the destination folder.'' <br />
#You will be asked if you want to overwrite existing files in the destination folder that have the same names. Once you decide, the files will be copied to the folder you chose. <br />
<br />
=== Extract everything in an erf or rim file ===<br />
<br />
If you're not sure which file you need within the erf or rim file, you may need to extract all the files within it in order to look through them. To extract the entire contents of an erf/rim file:<br />
<br />
#In the pyGFF editor window select the ''File -> Export all'' menu option. <br />
#Select the erf or rim file that contains the files you want to extract. <br />
#A dialogue box will pop up telling you to select a destination folder for all the files that will be extracted. Select the folder and press OK. The extraction may take several seconds depending on the contents of the erf or rim file. <br />
#:'''''Note:''' It is a good idea to create a new folder with a meaningful name to do this: some erf and rim files contain a vast number of files, and it is best not to mix full extractions with other files so that you can keep track of everything.'' <br />
#You will be asked if you want to overwrite existing files in the destination folder that have the same names. Once you decide, the files will be copied to the folder you chose. <br />
<br />
=== Opening a single file from an erf or rim file to edit directly ===<br />
<br />
[[File:ExtractTut 2.jpg|thumb|right|Selecting a .gda file from 2da.rim to open]] pyGFF can edit all the different [http://www.datoolset.net/wiki/GFF GFF] file types, such as .gda, .mmh, .moa, .mor, .mop, .msh, etc. If you don't want to extract the file first, you can open it directly from the erf/rim file.<br />
<br />
#In the pyGFF editor window select the ''File -> Open'' menu option. <br />
#Select the erf or rim file that contains the file you want to open. <br />
#A window will pop up showing the contents of the erf or rim file you've selected. <br />
#Select the file you want to open, click OK and this file will be opened in the pyGFF editor window. <br />
#When you have edited the file, select the menu option ''File -> Save as'' and save the file in any folder you want. <br />
<br />
== List of Dragon Age 2 erf and rim files ==<br />
<br />
Here there is a list of some of the erf and rim files that contain the Dragon Age 2 files. These files are in the subfolder ''\packages\core\data\'' of the DA2 installation path, which may differ depending on the origin of your copy of the game.<br />
<br />
Some useful .rim and .erf files are:<br />
<br />
*2da.rim: contains most of the .gda files <br />
*artfp.erf: contains meshes (.mmh, .msh, .phy) and texture (.dds) files. <br />
*designerresources.rim: contains the .uti files <br />
*face.erf: contains the faces of characters (.mor files) <br />
*globalmao-core.rim: contains the files that say which textures are used by a mesh (.mao files) <br />
<br />
=== High resolution texture patch ===<br />
<br />
If you have installed the high textures patch, the high textures are stored in the subfolder ''\packages\core\textures\high\''<br />
<br />
*highrescharacterartfp.erf: contains the high resolution textures (.dds) files corresponding to the normal textures contained in the artfp.erf file. <br />
<br />
=== DLCs ===<br />
<br />
For DLCs, the erf and rim files are stored in the subfolder ''\addins\'' of the DA2 installation path (the default is installation path is: \Program Files\Electronic Arts\Dragon Age II). Inside the addins folder there is onw subfolder for each of the DLCs:<br />
<br />
*''\da2_prc_one\'': The Black Emporium <br />
*''\da2_prc_seb\'': The Exiled Prince <br />
*''\da2_prc_drk\'': Legacy <br />
*''\da2_prc_eye\'': Mark of the Assassin <br />
<br />
*''\da2_mtx_mag\'': Mage Item Pack 1 <br />
*''\da2_mtx_rog\'': Rogue Item Pack 1 <br />
*''\da2_mtx_war\'': Warrior Item Pack 1 <br />
*''\da2_mtx_001\'': Mage Item Pack 2 <br />
*''\da2_mtx_002\'': Rogue Item Pack 2 <br />
*''\da2_mtx_003\'': Warrior Item Pack 2 <br />
<br />
Inside the folder of each one of the DLCs, look for the \core\data\ subfolder. There you'll find the corresponding erf and rim files for each of the DLCs.<br />
<br />
[[Category:Dragon Age]] [[Category:Dragon Age II]] [[Category:Tutorials]] [[Category:Mod Creation]]</div>Ashhawkhttps://wiki.nexusmods.com/index.php?title=Extracting_files_from_erf_and_rim_files_for_Dragon_Age_2&diff=164368Extracting files from erf and rim files for Dragon Age 22021-09-26T15:01:44Z<p>Ashhawk: Updated single-file extraction instructions to use the "Extract" option; moved old instructions into an "opening to edit" section. Some cleanup.</p>
<hr />
<div><br />
== Overview ==<br />
<br />
This mini guide shows how to extract game files contained in [http://www.datoolset.net/wiki/ERF erf] and rim container files in order to mod them for Dragon Age 2. The extraction instructions also apply to Dragon Age: Origins.<br />
<br />
== Required tools ==<br />
<br />
*Mephales' [https://www.nexusmods.com/dragonage/mods/4512/ pyGFF tool] <br />
<br />
== Extract file from an erf or rim file ==<br />
<br />
[[File:ExtractTut 1.jpg|thumb|right|pyGFF editor]] To set up pyGFF:<br />
<br />
#Download Mephales' [https://www.nexusmods.com/dragonage/mods/4512/ pyGFF tool] and extract the contents of the zip in any folder you want. <br />
#Download and install the optional ''fnv dump'' file, as it translates the names of Bioware files into something readable. <br />
#Launch ''editor.exe''. <br />
<br />
If you're not sure which erf or rim file you want to extract from, see the list of Bioware container files and their contents below.<br />
<br />
=== Extract specific files from an erf or rim file ===<br />
<br />
[[File:PyGFF export select.png|thumb|right|Selecting one or many .gda files from 2da.rim]] To extract one or more files of your choice rather than the entire contents of the erf or rim file:<br />
<br />
#In the pyGFF editor window select the ''File -> Export'' menu option. Alternatively, you can use the keyboard shortcut ''CTRL+E''. <br />
#Select the erf or rim file that contains the file(s) you want to extract. <br />
#A dialogue box will pop up showing the contents, with checkboxes next to each file. Activate the checkbox of each file you want to extract, and click OK. <br />
#A save dialogue box will appear; choose where you wish to copy the files to, and click OK. <br />
#:'''''Note:''' You will be allowed to change the filename if you are only extracting one file; if you are extracting several files, you will only be able to choose the destination folder.'' <br />
#You will be asked if you want to overwrite existing files in the destination folder that have the same names. Once you decide, the files will be copied to the folder you chose. <br />
<br />
=== Extract everything in an erf or rim file ===<br />
<br />
If you're not sure which file you need within the erf or rim file, you may need to extract all the files within it in order to look through them. To extract the entire contents of an erf/rim file:<br />
<br />
#In the pyGFF editor window select the ''File -> Export all'' menu option. <br />
#Select the erf or rim file that contains the files you want to extract. <br />
#A dialogue box will pop up telling you to select a destination folder for all the files that will be extracted. Select the folder and press OK. The extraction may take several seconds depending on the contents of the erf or rim file. <br />
#:'''''Note:''' It is a good idea to create a new folder with a meaningful name to do this: some erf and rim files contain a vast number of files, and it is best not to mix full extractions with other files so that you can keep track of everything.'' <br />
#You will be asked if you want to overwrite existing files in the destination folder that have the same names. Once you decide, the files will be copied to the folder you chose. <br />
<br />
=== Opening a single file from an erf or rim file to edit directly ===<br />
<br />
[[File:ExtractTut 2.jpg|thumb|right|Selecting a .gda file from 2da.rim]] pyGFF can edit all the different [http://www.datoolset.net/wiki/GFF GFF] file types, such as .gda, .mmh, .moa, .mor, .mop, .msh, etc. If you don't want to extract the file first, you can open it directly from the erf/rim file.<br />
<br />
#In the pyGFF editor window select the ''File -> Open'' menu option. <br />
#Select the erf or rim file that contains the file you want to open. <br />
#A window will pop up showing the contents of the erf or rim file you've selected. <br />
#Select the file you want to open, click OK and this file will be opened in the pyGFF editor window. <br />
#When you have edited the file, select the menu option ''File -> Save as'' and save the file in any folder you want. <br />
<br />
== List of Dragon Age 2 erf and rim files ==<br />
<br />
Here there is a list of some of the erf and rim files that contain the Dragon Age 2 files. These files are in the subfolder ''\packages\core\data\'' of the DA2 installation path, which may differ depending on the origin of your copy of the game.<br />
<br />
Some useful .rim and .erf files are:<br />
<br />
*2da.rim: contains most of the .gda files <br />
*artfp.erf: contains meshes (.mmh, .msh, .phy) and texture (.dds) files. <br />
*designerresources.rim: contains the .uti files <br />
*face.erf: contains the faces of characters (.mor files) <br />
*globalmao-core.rim: contains the files that say which textures are used by a mesh (.mao files) <br />
<br />
=== High resolution texture patch ===<br />
<br />
If you have installed the high textures patch, the high textures are stored in the subfolder ''\packages\core\textures\high\''<br />
<br />
*highrescharacterartfp.erf: contains the high resolution textures (.dds) files corresponding to the normal textures contained in the artfp.erf file. <br />
<br />
=== DLCs ===<br />
<br />
For DLCs, the erf and rim files are stored in the subfolder ''\addins\'' of the DA2 installation path (the default is installation path is: \Program Files\Electronic Arts\Dragon Age II). Inside the addins folder there is onw subfolder for each of the DLCs:<br />
<br />
*''\da2_prc_one\'': The Black Emporium <br />
*''\da2_prc_seb\'': The Exiled Prince <br />
*''\da2_prc_drk\'': Legacy <br />
*''\da2_prc_eye\'': Mark of the Assassin <br />
<br />
*''\da2_mtx_mag\'': Mage Item Pack 1 <br />
*''\da2_mtx_rog\'': Rogue Item Pack 1 <br />
*''\da2_mtx_war\'': Warrior Item Pack 1 <br />
*''\da2_mtx_001\'': Mage Item Pack 2 <br />
*''\da2_mtx_002\'': Rogue Item Pack 2 <br />
*''\da2_mtx_003\'': Warrior Item Pack 2 <br />
<br />
Inside the folder of each one of the DLCs, look for the \core\data\ subfolder. There you'll find the corresponding erf and rim files for each of the DLCs.<br />
<br />
[[Category:Dragon Age]] [[Category:Dragon Age II]] [[Category:Tutorials]] [[Category:Mod Creation]]</div>Ashhawkhttps://wiki.nexusmods.com/index.php?title=File:PyGFF_export_select.png&diff=164363File:PyGFF export select.png2021-09-26T13:56:45Z<p>Ashhawk: pyGFF's individual export dialogue box</p>
<hr />
<div>pyGFF's individual export dialogue box</div>Ashhawkhttps://wiki.nexusmods.com/index.php?title=Extracting_files_from_erf_and_rim_files_for_Dragon_Age_2&diff=164358Extracting files from erf and rim files for Dragon Age 22021-09-26T09:13:54Z<p>Ashhawk: Updated second pyGFF link</p>
<hr />
<div><br />
== Overview ==<br />
<br />
This mini guide shows how to extract the files contained in erf and rim files to mod them for Dragon Age 2.<br />
<br />
&nbsp;<br />
<br />
== Required tools ==<br />
<br />
*Mephales' [https://www.nexusmods.com/dragonage/mods/4512/ pyGFF tool] <br />
<br />
== Extract file from an erf or rim file ==<br />
<br />
[[File:ExtractTut 1.jpg|thumb|right|pyGFF editor]] The process is very simple:<br />
<br />
#Download Mephales' [https://www.nexusmods.com/dragonage/mods/4512/ pyGFF tool] and extract the contents of the zip in any folder you want. <br />
#:'''''Note:''' Download and install also the optional file ''fnvdump-20110527.zip'', as it translates the names of Bioware files into something readable.'' <br />
#Launch editor.exe and you'll see a program like the one shown in picture ''pyGFF editor''. <br />
<br />
=== Extract a single file from an erf or rim file ===<br />
<br />
[[File:ExtractTut 2.jpg|thumb|right|Selecting a .gda file from the 2da.rim]] For some file types, like .gda, .mmh, .msh and .moa, it is possible to extract only the desired file from the erf or rim file were it is packaged. To do that:<br />
<br />
#In the pyGFF editor window select the ''File -> Open'' menu option. <br />
#Select the erf or rim file that contains the file you want to open (see the list of Bioware packaging files and its contents below) <br />
#A window will pop up showing the contents of the erf or rim file you've selected as shown in the ''Selecting a .gda file from the 2da.rim'' picture. <br />
#Select the file you want to open, press Ok and this file will be opened in the pyGFF editor window. <br />
#Select the menu option ''File -> Save as'' and save that single file in any forlder you want. <br />
<br />
=== Extract all contents of an erf or rim file ===<br />
<br />
For extracting files that pyGFF editor cannot edit, like textures (.dds files) or .uti files, you cannot use the procedure explained before. In this case, you have to extract all the contents of the erf or rim file into a temporary folder. To do this:<br />
<br />
#In the pyGFF editor window select the ''File -> Export all'' menu option. <br />
#Select the erf or rim file that contains the files you want to extract (see the list of Bioware packaging files and its contents below). <br />
#Wait until the editor reads all the contents (in some cases it can take several seconds). <br />
#When it is done, a window will pop up telling you to select a destination folder where to copy all the files that are going to be extracted. Select the folder and press OK. <br />
#:'''''Note:''' I recommend that you create a new folder with a meaningful name to do this: it will be easier for you to find the extracted files later!'' <br />
#Wait again until all files are copied into the folder you've selected. Once it is done, go to that folder and you'll see there the contents of the erf or rim file you've extracted. <br />
<br />
== List of erf and rim files ==<br />
<br />
Here there is a list of some of the erf and rim files that contain the Dragon Age 2 files. These files are in the subfolder ''\packages\core\data\'' of the DA2 installation path (the default is installation path is: \Program Files\Electronic Arts\Dragon Age II).<br />
<br />
Some useful .rim and .erf files are:<br />
<br />
*2da.rim: contains most of the .gda files <br />
*artfp.erf: contains meshes (.mmh, .msh, .phy) and texture (.dds) files. <br />
*designerresources.rim: contains the .uti files <br />
*face.erf: contains the faces of characters (.mor files) <br />
*globalmao-core.rim: contains the files that say which textures are used by a mesh (.mao files) <br />
<br />
=== High resolution texture pactch ===<br />
<br />
If you have installed the high textures patch, the high textures are stored in the subfolder ''\packages\core\textures\high\''<br />
<br />
*highrescharacterartfp.erf: contains the high resolution textures (.dds) files corresponding to the normal textures contained in the artfp.erf file. <br />
<br />
=== DLCs ===<br />
<br />
For DLCs, the erf and rim files are stored in the subfolder ''\addins\'' of the DA2 installation path (the default is installation path is: \Program Files\Electronic Arts\Dragon Age II). Inside the addins folder there is onw subfolder for each of the DLCs:<br />
<br />
*''\da2_prc_one\'': The Black Emporium <br />
*''\da2_prc_seb\'': The Exiled Prince <br />
*''\da2_prc_drk\'': Legacy <br />
*''\da2_prc_eye\'': Mark of the Assassin <br />
<br />
*''\da2_mtx_mag\'': Mage Item Pack 1 <br />
*''\da2_mtx_rog\'': Rogue Item Pack 1 <br />
*''\da2_mtx_war\'': Warrior Item Pack 1 <br />
*''\da2_mtx_001\'': Mage Item Pack 2 <br />
*''\da2_mtx_002\'': Rogue Item Pack 2 <br />
*''\da2_mtx_003\'': Warrior Item Pack 2 <br />
<br />
Inside the folder of each one of the DLCs, look for the \core\data\ subfolder. There you'll find the corresponding erf and rim files for each of the DLCs.<br />
<br />
[[Category:Dragon Age]] [[Category:Dragon Age II]] [[Category:Tutorials]] [[Category:Mod Creation]]</div>Ashhawk